Hyper for YouTube – An App to rock your YouTube world!

Great app!

McAkins Online


(Looking to get in contact with the Dev of this app. If you are and you’re reading this, contact me via Twitter: @McAkins. I will verify you in the Store, so pranksters don’t need to bother.)

Here is yet another awesome YouTube Player App in the Store. Just dropped two days ago. The thing with YouTube players is that once you’ve seen one, you’ve probably seen them all. Still, there are some subtle differences. It is the extra-mile that a Dev covers that makes the diff between a ‘good’ app and an ‘awesome’ app. So you can place this app in the category of Awesome thus.

This app covers everything you can think of about YouTube: Accounts, Uploads, Comments, Reviews, Subscriptions, Playlists and last and most important, background playing of videos. Yes, most of us, play our favorite bands via YouTube these days, and while playing you want to…

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Saving multiple files in a folder as UTF-8 encoded using PowerShell

Sometimes, you have files encoded as either ANSI or Unicode in your Windows Store App project. Those files will cause the Windows App Certification Kit (WACK) test to fail. To fix the issue, you can manually save each file and set the Advanced Save Options to UTF-8 like this:



But it’s not fun if you have many files that you have to convert to UTF-8 encoded.

If that is the case, this simple PowerShell script could help!

Just copy and paste it to PowerShell ISE and Run the script and all of your files should have been saved as UTF-8.


Hope this helps!

UPDATE: We can also use the Get-ChildItem with -Recurse option to get all files in subdirectories as well.

Payload contains two or more files with the same destination path

I was trying to debug why I can’t set the SmallLogoUri and HeaderBackground for Callisto SettingsFlyout with Caliburn.Micro (For more detail, please see my last post, WinRT Settings with Caliburn.Micro).

So I download the Caliburn.Micro from codeplex , add required projects (i.e., Caliburn.Micro.WinRT and Caliburn.Micro.WinRT.Extensions) to my solutions.


When I tried to build the solution, I got the error.

Error    1    Payload contains two or more files with the same destination path ‘Windows.UI.Interactivity.dll’. Source files:
C:\Users\Karlkim\documents\visual studio 2012\Projects\CaliburnSettings\packages\Windows.UI.Interactivity.\lib\win\Windows.UI.Interactivity.dll
C:\Users\Karlkim\Downloads\caliburnmicro-ae25b519bf1e46a506c85395f04aaffb654c0a08\src\packages\Windows.UI.Interactivity.\lib\win\Windows.UI.Interactivity.dll    CaliburnSettings

To resolve the issue, just change the “Copy Local” property of Windows.UI.Interactivity in the WinRT project () to False.


And you should be able to build the solution successfully now!